Effect
[Start of Your Turn] If your memory is 2 or less, set it to 3.
[On Play] You may suspend this Tamer.
[Your Turn] When this Tamer becomes suspended, 1 of your opponent’s Digimon gets -3000 DP for the turn. Then, if you have a Digimon with [Agumon] or [Greymon] in its name in play, gain 1 memory.